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a contractor Unity developer and generalist's portfolio….

2009 – MIC

MIC Marine Inspector Cleaner

Must admit this was one of my favourite Unity projects. It was interesting and technically challenging. And the client was very happy!

Major technical hurdle was how to represent a dirty underwater net and then show the little robot cleaning it in 3D and maintain a reasonable realism… one word… RenderTextures!

It also uses procedurally generated net and mesh deformer.

Take it for a test drive yourself here: micmarine.com.au

Tools: Photoshop and Unity.

Language: C#.

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