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Archive for October, 2012

2012 – words at work… for iPad.

Sometimes as a freelance developer you have to pick up a dropped ball. This project was handed to me in a right old mess. Another developer while good at lower level C++ type of game coding had no idea on how to use Unity, and how to get the best out of Unity. In the end I had to re-write the whole game from scratch and only reused some of their lower level classes.

This project allows for turn based multiplayer. Connects to Facebook and Twitter. Finally allows for pass and play game play. It was a challenge but as a whole well worth the effort.

In Editor:

Tools: Unity, Webservices.

Language: C#, JSON, MySQL and PHP.

2012 – multimedia for theatre…

I was contacted out of the blue by a independent to help out on some coding for their client project as their normal developer was busy. This had to be robust and easily understandable code / unity project so that the onsite multimedia developer could one, setup the virtual stages and two, train the production staff in its usage. This Unity project would be used to drive 6 projectors in realtime displaying assets and animated characters in time with the on stage theatrics. Finally it had to be done in a week. I love challenges like this!

Highlights: custom flag physics code. custom rope physics.

Thanks to 3 Sprockets to passing the client along.

Tools: Unity.

Language: C#.