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Archive for July, 2015

2015 – ArchViz Viewer

While this app was a proof-of-concept it does show another example of creating an iOS and Android app that isn’t a game.

It uses Unity’s new GUI system and it pulls live data from dropbox. This allows the user to update data like images, textual and even Unity Asset Bundles on the fly and the app will pull them in realtime.

Screen Shot 2015-07-28 at 09.25.34 Screen Shot 2015-07-28 at 09.26.01 Screen Shot 2015-07-28 at 09.26.32

 

Note: some content is blurred out to protect data.

Tools: Unity and Photoshop.

Language: C#, JSON.

Services: Dropbox.

 

 

2014 – Moonbeam App

This app was created in Unity using the old GUI system. So pre-UGUI!

It was a port of an old Adobe AIR app that wasn’t handling the data set very well and just couldn’t do things required that a proper desktop app can do. So I was contracted to build this kiosk friendly desktop app in Unity for both Windows and Mac.

It is a good example of a small non-game and UI heavy app done within Unity.

moonbeam1 moonbeam2 moonbeam3

Note: some content is blurred out to protect data.

Tools: Unity and Photoshop.

Language: C#, JSON.

Services: Parse.