<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Spark gfx</title>
	<atom:link href="http://www.sparkgfx.com/?feed=rss2&#038;p=87" rel="self" type="application/rss+xml" />
	<link>http://www.sparkgfx.com</link>
	<description>a freelance Unity 3D developer&#039;s portfolio...</description>
	<lastBuildDate>Wed, 14 Nov 2012 11:28:21 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>2012 &#8211; multimedia for theatre&#8230;</title>
		<link>http://www.sparkgfx.com/?p=172</link>
		<comments>http://www.sparkgfx.com/?p=172#comments</comments>
		<pubDate>Tue, 30 Oct 2012 01:16:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=172</guid>
		<description><![CDATA[I was contacted out of the blue by a independent to help out on some coding for their client project as their normal developer was busy. This had to be robust and easily understandable code / unity project so that the onsite multimedia developer could one, setup the virtual stages and two, train the production [...]]]></description>
			<content:encoded><![CDATA[<p>I was contacted out of the blue by a independent to help out on some coding for their client project as their normal developer was busy. This had to be robust and easily understandable code / unity project so that the onsite multimedia developer could one, setup the virtual stages and two, train the production staff in its usage. This Unity project would used to drive 6 projectors in realtime displaying assets and animated characters in time with the on stage theatrics. Finally it had to be done in a week. I love challenges like this!</p>
<p>Highlights: custom flag physics code. custom rope physics.</p>
<p>Thanks to <a title="3 Sprockets" href="http://www.3sprockets.com/" target="_blank">3 Sprockets</a> to passing the client along.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/10/tuck01.jpeg"><img class="alignnone size-medium wp-image-173" title="tuck01" src="http://www.sparkgfx.com/wp-content/uploads/2012/10/tuck01-300x167.jpeg" alt="" width="300" height="167" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/10/tuck02.jpeg"><img class="alignnone size-medium wp-image-174" title="tuck02" src="http://www.sparkgfx.com/wp-content/uploads/2012/10/tuck02-300x169.jpeg" alt="" width="300" height="169" /></a></p>
<p>Tools: Unity.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=172</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2012 &#8211; Middle&#8217;Em</title>
		<link>http://www.sparkgfx.com/?p=130</link>
		<comments>http://www.sparkgfx.com/?p=130#comments</comments>
		<pubDate>Sun, 18 Mar 2012 13:45:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=130</guid>
		<description><![CDATA[Middle&#8217;Em My first iDevice game release on the AppStore. The problem with being a busy freelancer is I don&#8217;t get much time to do my own work. So I found a simple little game concept and released it on the AppStore. Just for the experience. Tools: modo and Unity. Language: C#.]]></description>
			<content:encoded><![CDATA[<p><strong>Middle&#8217;Em</strong></p>
<p>My first iDevice game release on the AppStore.</p>
<p>The problem with being a busy freelancer is I don&#8217;t get much time to do my own work. So I found a simple little game concept and released it on the AppStore. Just for the experience.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-1.jpg"><img class="alignnone size-full wp-image-132" title="iPhone-1" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-1.jpg" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-3.jpg"><img class="alignnone size-full wp-image-134" title="iPhone-3" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-3.jpg" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-2.jpg"><img class="alignnone size-full wp-image-133" title="iPhone-2" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-2.jpg" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-4.jpg"><img class="alignnone size-full wp-image-135" title="iPhone-4" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/iPhone-4.jpg" alt="" width="480" height="320" /></a></p>
<p>Tools: modo and Unity.</p>
<p>Language: C#.</p>
<p style="text-align: center;"><a title="Middle Em" href="http://itunes.apple.com/au/app/middle-em/id502253063?mt=8" target="_blank"><img class="aligncenter size-full wp-image-136" title="Middle Em" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/whats_new_header.png" alt="" width="129" height="41" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=130</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2012 &#8211; 2D reusable Unity project</title>
		<link>http://www.sparkgfx.com/?p=126</link>
		<comments>http://www.sparkgfx.com/?p=126#comments</comments>
		<pubDate>Sun, 18 Mar 2012 13:31:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=126</guid>
		<description><![CDATA[2D Project I have been contracted to produce a reusable 2D project for iDevices in Unity. This project needs to be artist friendly and reusable by just swapping tile sets. I also wrote a custom Mario type character controller and simple reusable enemy AI and puzzle code. I did this using some off the shelf [...]]]></description>
			<content:encoded><![CDATA[<p><strong>2D Project</strong></p>
<p>I have been contracted to produce a reusable 2D project for iDevices in Unity. This project needs to be artist friendly and reusable by just swapping tile sets. I also wrote a custom Mario type character controller and simple reusable enemy AI and puzzle code.</p>
<p>I did this using some off the shelf 2D sprite engines available for Unity and then wrote a custom importer for the open source application <a title="Tiled" href="http://www.mapeditor.org/" target="_blank">Tiled</a> so that could be used to create the levels.</p>
<p>It currently runs on iPhones and iPads using only 8-10 draw calls.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0362.jpg"><img class="size-full wp-image-167 alignnone" title="IMG_0362" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0362.jpg" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0364.jpg"><img class="alignnone size-full wp-image-168" title="IMG_0364" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0364.jpg" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0366.jpg"><img class="size-full wp-image-169 alignnone" title="IMG_0366" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/IMG_0366.jpg" alt="" width="480" height="320" /></a></p>
<p>View in the Editor:</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/2d-engine01.jpg"><img class="alignnone wp-image-127" title="2d-engine01" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/2d-engine01.jpg" alt="" width="566" height="406" /></a></p>
<p>Tools: Unity, Tiled and XML.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=126</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2011 &#8211; Skooglish</title>
		<link>http://www.sparkgfx.com/?p=117</link>
		<comments>http://www.sparkgfx.com/?p=117#comments</comments>
		<pubDate>Sun, 18 Mar 2012 13:20:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=117</guid>
		<description><![CDATA[Skooglish Interactive english learning tool. Will be delivered as a web player and it connects into Google Translations services using their paid API package. Hardest part of this project was trying to figure out how to display complex UTF languages using Unity&#8217;s rather primitive UI tools. Tools: modo, Unity and PHP. Language: C#.]]></description>
			<content:encoded><![CDATA[<p><strong>Skooglish</strong></p>
<p>Interactive english learning tool. Will be delivered as a web player and it connects into Google Translations services using their paid API package.</p>
<p>Hardest part of this project was trying to figure out how to display complex UTF languages using Unity&#8217;s rather primitive UI tools.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/skooglish01.jpg"><img class="alignnone  wp-image-123" title="skooglish01" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/skooglish01.jpg" alt="" width="477" height="474" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/skooglish02.jpg"><img class="alignnone  wp-image-124" title="skooglish02" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/skooglish02.jpg" alt="" width="470" height="359" /></a></p>
<p>Tools: modo, Unity and PHP.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=117</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2011 &#8211; ArchViz</title>
		<link>http://www.sparkgfx.com/?p=115</link>
		<comments>http://www.sparkgfx.com/?p=115#comments</comments>
		<pubDate>Sun, 18 Mar 2012 13:10:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=115</guid>
		<description><![CDATA[Clockwork Beehive I was contracted by Clockwork Beehive to create a realtime 3D Architectural Visualisation in Unity using its built-in Beast Lightmapping toolset. Tools: modo and Unity. Language: C#.]]></description>
			<content:encoded><![CDATA[<p><strong>Clockwork Beehive</strong></p>
<p>I was contracted by Clockwork Beehive to create a realtime 3D Architectural Visualisation in Unity using its built-in Beast Lightmapping toolset.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/wave.jpg"><img class="alignnone  wp-image-121" title="wave" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/wave.jpg" alt="" width="716" height="526" /></a></p>
<p>Tools: modo and Unity.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=115</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2011 &#8211; FPS</title>
		<link>http://www.sparkgfx.com/?p=108</link>
		<comments>http://www.sparkgfx.com/?p=108#comments</comments>
		<pubDate>Sun, 18 Mar 2012 12:43:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=108</guid>
		<description><![CDATA[First Person Shooter &#8211; Commercial Prefab I was contracted to code a AAA quality First Person Shooter controller. This was going to be sold as a Prefab package by GamePrefabs. I completed the project, they were very happy but I have no idea in what form it was released to the public or how&#8230;. Also [...]]]></description>
			<content:encoded><![CDATA[<p><strong>First Person Shooter &#8211; Commercial Prefab</strong></p>
<p>I was contracted to code a AAA quality First Person Shooter controller. This was going to be sold as a Prefab package by <a title="GamePrefabs" href="gameprefabs.com/" target="_blank">GamePrefabs</a>. I completed the project, they were very happy but I have no idea in what form it was released to the public or how&#8230;.</p>
<p>Also please forgive the developer&#8217;s placeholder artwork!</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/FPS01.jpg"><img class="alignnone  wp-image-112" title="FPS01" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/FPS01.jpg" alt="" width="613" height="460" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/FPS02.jpg"><img class="alignnone  wp-image-111" title="FPS02" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/FPS02.jpg" alt="" width="613" height="458" /></a></p>
<p>Tools: Unity.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=108</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2010 &#8211; 2011</title>
		<link>http://www.sparkgfx.com/?p=97</link>
		<comments>http://www.sparkgfx.com/?p=97#comments</comments>
		<pubDate>Sun, 18 Mar 2012 12:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=97</guid>
		<description><![CDATA[Living Artz Worked with Living Artz on a major 3D online virtual community project that recreates realistic physical environments into a virtual 3D experience for users with varying learning capabilities as a real world training environment developing life lessons and social skills. Above was the official stance as we were still under NDA. Now that it has [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Living Artz</strong></p>
<p><em>Worked with Living Artz on a major 3D online virtual community project that recreates realistic physical environments into a virtual 3D experience for users with varying learning capabilities as a real world training environment developing life </em><em>lessons</em><em> and social skills.</em></p>
<p>Above was the official stance as we were still under NDA. Now that it has been released I can show some screen grabs etc.</p>
<p>Here is the <a title="JeeNee" href="http://www.jeenee.org.au/" target="_blank">link</a> to a online demo. This isn&#8217;t really indicative of the final product. But it gives at least an idea of the project scope and size.</p>
<p>I was a member of a large international team of Unity freelancers and 3D artist and animators put together by Living Artz. I was one of 3 Unity developers and my task was UI, Character Controller and Environmental Interaction coding and asset pipeline wrangling. That is, taking the work down by the artist and animators and bringing it into Unity and making it play nice with our code.</p>
<p>This was an 8 month project. Full-time.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee01.jpg"><img class="alignnone  wp-image-101" title="jeenee01" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee01.jpg" alt="" width="570" height="427" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee02.jpg"><img class="alignnone  wp-image-99" title="jeenee02" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee02.jpg" alt="" width="569" height="427" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee03.jpg"><img class="alignnone  wp-image-100" title="jeenee03" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee03.jpg" alt="" width="570" height="427" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee04.jpg"><img class="alignnone  wp-image-103" title="jeenee04" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee04.jpg" alt="" width="569" height="428" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee05.jpg"><img class="alignnone  wp-image-102" title="jeenee05" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/jeenee05.jpg" alt="" width="572" height="427" /></a></p>
<p>Tools: Photoshop, Maya, modo and Unity.</p>
<p>We also used a SVN (Subversion) server heavily with our large Unity Project folders as we were all spread across the globe.</p>
<p>Language: C#.</p>
<p><a title="Living Artz" href="http://www.livingartz.com/" target="_blank">livingartz.com</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=97</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2010 &#8211; Museum Victoria</title>
		<link>http://www.sparkgfx.com/?p=87</link>
		<comments>http://www.sparkgfx.com/?p=87#comments</comments>
		<pubDate>Sun, 18 Mar 2012 11:39:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[kiosk]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=87</guid>
		<description><![CDATA[Museum Victoria I was sub-contracted by another Unity developer who needed help to complete this rather interesting kiosk based Unity multimedia project. With my previous experience doing these sorts of things for various organisations over the years I was glad to help. The only real technical hurdle was trying to get Unity working properly with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Museum Victoria</strong></p>
<p>I was sub-contracted by another Unity developer who needed help to complete this rather interesting kiosk based Unity multimedia project. With my previous experience doing these sorts of things for various organisations over the years I was glad to help.</p>
<p>The only real technical hurdle was trying to get Unity working properly with the Windows based touchscreen software. As the client wanted the interactions to be similar to what people are use to with the Apple iPhone. As the touchscreen wasn&#8217;t multi-touch compatible it was was a challenge to get a good interaction model up and working that everyone was happy with!</p>
<p>Even though I&#8217;m only showing one critter for example of work done. There were a total of 4 different critters each running on their own kiosk. So I had to make a Unity standalone that read in a settings XML that could be set by the museum&#8217;s System Admin. So one app compile, then distributed across a network to each individual kiosk and then their XML settings file set so that app displayed the required critter. KISS.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats01a.jpg"><img class="alignnone  wp-image-91" title="Mats01a" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats01a.jpg" alt="" width="726" height="454" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats01b.jpg"><img class="alignnone  wp-image-92" title="Mats01b" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats01b.jpg" alt="" width="728" height="455" /></a></p>
<p><img class="alignnone  wp-image-90" title="Mats01c" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats01c.jpg" alt="" width="727" height="455" /></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats02.jpg"><img class="alignnone  wp-image-89" title="Mats02" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats02.jpg" alt="" width="730" height="458" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats03.jpg"><img class="alignnone  wp-image-93" title="Mats03" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Mats03.jpg" alt="" width="728" height="454" /></a></p>
<p>Combination of 2D UI and 3D realtime.</p>
<p>Tools: Photoshop, Lightwave 3D and Unity.</p>
<p>Language: C# and XML.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=87</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2010</title>
		<link>http://www.sparkgfx.com/?p=78</link>
		<comments>http://www.sparkgfx.com/?p=78#comments</comments>
		<pubDate>Sun, 18 Mar 2012 11:17:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[SmartFoxServer]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=78</guid>
		<description><![CDATA[Small MMO Proof-Of-Concept TecStar approached me off the Unity Forum – they are based in the UK – to get a Dating MMO built up as a Proof-Of-Concpet so they can take it around various dating sites and try to get additional funding. Last I heard (as I had to move on to other jobs) [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Small MMO Proof-Of-Concept</strong></p>
<p>TecStar approached me off the Unity Forum – they are based in the UK – to get a Dating MMO built up as a Proof-Of-Concpet so they can take it around various dating sites and try to get additional funding. Last I heard (as I had to move on to other jobs) they got funding to progress it further along from this initial stage.</p>
<p>I also had to do test website for it, and connect the standalone Unity player with the website&#8217;s backend. For this I used PHP and MYSQL using my own custom CMS I have been developing for several years over various projects.</p>
<p>Unfortunately I can&#8217;t show any in-game shots as the test server is no longer running and I can&#8217;t log in.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar01.jpg"><img class="alignnone  wp-image-82" title="tecstar01" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar01.jpg" alt="" width="615" height="461" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar02.jpg"><img class="alignnone  wp-image-83" title="tecstar02" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar02.jpg" alt="" width="614" height="460" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar03.jpg"><img class="alignnone  wp-image-84" title="tecstar03" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar03.jpg" alt="" width="614" height="460" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar04.jpg"><img class="alignnone  wp-image-85" title="tecstar04" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/tecstar04.jpg" alt="" width="731" height="558" /></a></p>
<p>Tools: Photoshop, Maya, modo, Unity and <a title="SmartFoxServer" href="http://www.smartfoxserver.com/" target="_blank">SmartFoxServer</a>.</p>
<p>Language: Unity Script (JS).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=78</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2009 &#8211; MIC</title>
		<link>http://www.sparkgfx.com/?p=72</link>
		<comments>http://www.sparkgfx.com/?p=72#comments</comments>
		<pubDate>Sun, 18 Mar 2012 10:32:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Unity Work]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.sparkgfx.com/?p=72</guid>
		<description><![CDATA[MIC Marine Inspector Cleaner Must admit this was one of my favourite Unity projects. It was interesting and technically challenging. And the client was very happy! Major technical hurdle was how to represent a dirty underwater net and then show the little robot cleaning it in 3D and maintain a reasonable realism&#8230; one word&#8230; RenderTextures! [...]]]></description>
			<content:encoded><![CDATA[<p><strong>MIC Marine Inspector Cleaner</strong></p>
<p>Must admit this was one of my favourite Unity projects. It was interesting and technically challenging. And the client was very happy!</p>
<p>Major technical hurdle was how to represent a dirty underwater net and then show the little robot cleaning it in 3D and maintain a reasonable realism&#8230; one word&#8230; RenderTextures!</p>
<p>It also uses procedurally generated net and mesh deformer.</p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Picture-2.png"><img class="alignnone  wp-image-73" title="Picture 2" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Picture-2.png" alt="" width="711" height="533" /></a></p>
<p><a href="http://www.sparkgfx.com/wp-content/uploads/2012/03/Picture-3.png"><img class="alignnone  wp-image-74" title="Picture 3" src="http://www.sparkgfx.com/wp-content/uploads/2012/03/Picture-3.png" alt="" width="715" height="536" /></a></p>
<p>Take it for a test drive yourself here: <a title="MiC" href="http://www.micmarine.com.au/" target="_blank">micmarine.com.au</a></p>
<p>Tools: Photoshop and Unity.</p>
<p>Language: C#.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sparkgfx.com/?feed=rss2&#038;p=72</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
