logo image
a contractor Unity developer and generalist's portfolio….
Posts Tagged ‘Maya’

2014 – Virtual Yallourn

Another one of those take from Flash and give to Unity jobs. This is a web-player based app that displays and allows editing of all the houses and shops that use to exist at a Victorian township called Yallourn, that is now a large open cut mine.

I was asked by the original developer of the Flash app to convert it to Unity. It already had a very large data set living on the DB all using 2D screen based coordinate system. So the first technical challenge was to convert that into a usable Vector3 system to use within Unity.

From a Unity generalist point of view the most technical challenge was getting the Unity Terrain item to play nice with the houses and the map image data I had. For that I used custom splat maps and triplanar shader.

All interactions with the web-service is done using JSON, CRUD and REST.


Once the app goes live I will supply a link so you can see it for yourself.

Tools: Unity, Maya, WebServices.

Language: C#, JSON, MySQL, PHP and RESTful.