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a contractor Unity developer and generalist's portfolio….

2014 – Moonbeam App

This app was created in Unity using the old GUI system. So pre-UGUI!

It was a port of an old Adobe AIR app that wasn’t handling the data set very well and just couldn’t do things required that a proper desktop app can do. So I was contracted to build this kiosk friendly desktop app in Unity for both Windows and Mac.

It is a good example of a small non-game and UI heavy app done within Unity.

moonbeam1 moonbeam2 moonbeam3

Note: some content is blurred out to protect data.

Tools: Unity and Photoshop.

Language: C#, JSON.

Services: Parse.

2012 – multimedia for theatre…

I was contacted out of the blue by a independent to help out on some coding for their client project as their normal developer was busy. This had to be robust and easily understandable code / unity project so that the onsite multimedia developer could one, setup the virtual stages and two, train the production staff in its usage. This Unity project would be used to drive 6 projectors in realtime displaying assets and animated characters in time with the on stage theatrics. Finally it had to be done in a week. I love challenges like this!

Highlights: custom flag physics code. custom rope physics.

Thanks to 3 Sprockets to passing the client along.

Tools: Unity.

Language: C#.

2007 – TPN

 Tasmanian Polar Network – “The Way South”

Even though not done in Unity I like the design so I added it here as an example of my UI design skills. Which I don’t get to use much these days as a freelance Unity Developer!

Tools: Photoshop, After Effects and iShell.