Portfolio
2006 – TMAG
Tasmanian Museum and Art Gallery (TMAG).
Islands To Ice Exhibition
I was contracted to supply multimedia interactive displays and hardware. I had to take raw content and storyboards supplied by TMAG and create several different kinds of interactive displays. Ranging from screens driven by push buttons and trackballs and touchscreen based multimedia presentations. I also had to supply the hardware and I created a wireless administration tool that allowed the Apple Mac Minis to be shutdown at night and automatically startup in the morning.
Combination of 2D multimedia using After Effects and iShell and 3D realtime using Unity.
Tools: Photoshop, Lightwave 3D, After Effects, iShell, RealBASIC and Unity.
Language: iShell, RealBASIC and Unity Script (JS).
Used custom hardware controls soldered / wired to Ultimarc components and connected via USB to the various Mac Minis.
2006 – Bridgewater Bridge Simulation
First major job done in Unity:
Bridgewater Bridge Simulation.
Combination of 2D UI and 3D realtime.
Tools: Photoshop, Lightwave 3D and Unity.
Language: Unity Script (JS).
Other developer invloved: Matt Daniels. formula7.com
2006 – Antarctic Adventure
Unity work done in 2006 was few and far between. But I did manage to complete one major project in Unity. A conversion of an old Shockwave 3D project to Unity, using v1.0!
Antarctic Adventure – Aurora Australis Simulator
Combination of 2D UI and 3D realtime.
Tools: Photoshop, Lightwave 3D and Unity.
Language: Unity Script (JS).
Other developer invloved: Matt Daniels. formula7.com