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a contractor Unity developer and generalist's portfolio….


Museum of Old and New Art

Ongoing project, part-time.

From mid 2009 onwards I have been working on a realtime 3D architectural visualisation and curator’s design tool. This involved many many hours optimising a huge data set that was exported from Autocad which weighed in at around 2 million polygons down to around 200k.

Then I had to use SQLite as a local database within Unity to store all the artworks that could be potentially placed by a curator as they went about designing a new exhibition.

As of 2014 I’m still doing small additions and updates to the core application on a part-time basis.


Tools: Photoshop, Maya, modo, SQLite and Unity.

Language: C#.

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