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a contractor Unity developer and generalist's portfolio….

2012 – Splitterguy – iOS

2D Project

I have been contracted to produce a reusable 2D project for iDevices in Unity. This project needs to be artist friendly and reusable by just swapping tile sets. I also wrote a custom Mario type character controller and simple reusable enemy AI and puzzle code.

I did this using some off the shelf 2D sprite engines available for Unity and then wrote a custom importer for the open source application Tiled so that could be used to create the levels.

It currently runs on iPhones and iPads using only 8-10 draw calls.

View in the Editor:

Tools: Unity, Tiled and XML.

Language: C#.

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