2012 – Splitterguy – iOS
2D Project
I have been contracted to produce a reusable 2D project for iDevices in Unity. This project needs to be artist friendly and reusable by just swapping tile sets. I also wrote a custom Mario type character controller and simple reusable enemy AI and puzzle code.
I did this using some off the shelf 2D sprite engines available for Unity and then wrote a custom importer for the open source application Tiled so that could be used to create the levels.
It currently runs on iPhones and iPads using only 8-10 draw calls.
View in the Editor:
Tools: Unity, Tiled and XML.
Language: C#.